SISE: Sound research

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James Matthew Wearing is a game developer and sound designer from Montreal. He worked as a Sound Designer for Crytek for a year beforebecoming Audio Lead for Ubisoft 2008-2011. In this time, he worked on Assassins Creed 2 and 3 and Far Cry 3, all of which I have played and noticed the attention payed to even the most minute of sounds.

I was first attracted to the sound in Far Cry 3, when hearing songs I like such as Die Antwoord — “I Fink You Freeky”, M.I.A. — “Paper Planes” and Skrillex & Damien Marley — “Make It Bun Dem” during gameplay. Then, after a SISE workshop where we had exercises of listening to sound in detail and ‘opening our ears’, I went home and while playing Far Cry, began to do the same.

There is not a whole lot of information on James Wearing’s work as a sound designer online, I don’t know why, maybe it’s not considered ‘high profile’ enough as it’s not something that a large amount of people would look into. However, I did find his LinkedIn page, where he has posted this:Screen Shot 2014-11-16 at 20.43.32

Below is a video which I think shows off a lot of the sound effects used throughout the game, start watching at 1:30. I didn’t realise the amount of effort that must go into making each individual sound until listening without playing it.

As a test, I first listened to this video while watching it, then listened to it with my eyes closed and noted down what I could hear and what I noticed both times.

With watching:

  • Footsteps, arrows shooting, ground beneath feet, drawing knife, plants moving.

Without watching:

  • Birds shrieking, birds singing, breathing, arrows rattling in quiver, arrows leaving bow animals in the distance, vehicles in the distance.

 

 

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